convertCoordinate
Summary
Converts coordinates between different coordinate systems, including:
- The global coordinate system of a Spatial Scene container: based on the 2D layout system, using a left-handed coordinate system, with the origin at the top-left corner of the backplate, Y pointing downward, Z pointing toward the user, and lengths expressed by default in the GUI-oriented point unit (
px) - The local coordinate system of a spatialized HTML element: based on the 2D layout system, using a left-handed coordinate system, with the origin at the top-left corner of the 2D plane, Y pointing downward, Z pointing toward the user, and lengths expressed by default in the GUI-oriented point unit (
px) - The local coordinate system of a 3D entity: based on the 3D engine system, using a right-handed coordinate system, with the origin at the center point of the local 3D space corresponding to the 3D content container, Y pointing upward, Z pointing toward the user, and lengths expressed by default in the physical world unit (
m) oriented toward real-world objects
Signature
import { convertCoordinate } from "@webspatial/react-sdk";
const e2e = await convertCoordinate(position, {
from: elementOrEntity,
to: elementOrEntity,
});
const e2w = await convertCoordinate(position, {
from: elementOrEntity,
to: window,
});
const w2e = await convertCoordinate(position, {
from: window,
to: elementOrEntity,
});
Parameters
position
type CoordinateLike = { x: number; y: number; z: number };
The position point to convert.
This position must use the coordinate values and default unit of the coordinate system specified by options.from.
options
options.from: source coordinate systemoptions.to: target coordinate system
Return Shape
Promise<CoordinateLike>;
Returns a Promise that resolves to the converted coordinate point.